How chess plays out at MIT
For decades, experts at the Institute have been shaping the future of the game.
For decades, experts at the Institute have been shaping the future of the game.
Facility within MIT.nano offers equipment and capabilities for visualizing data, creating immersive environments.
Researchers show that deep reinforcement learning can be used to design more efficient nuclear reactors.
Animators spend hours adding textures to objects. A new machine-learning system simplifies the process.
MIT Social Impact Interns partner with the Naval War College to develop an educational disaster response game.
NCSOFT-sponsored grants to advance hardware and software for immersive experiences.
Computational model developed at MIT builds off of 2019 research examining colorblind racial attitudes through a video game.
During a pandemic, the mask is a badge of honor, indicating the important role that individuals play in protecting the health of others during a crisis.
Despite being far from campus because of the pandemic, some students are engineering a creative way to stay connected.
MIT wins $5 million grant to develop a virtual lab that will prepare students for jobs in industry and government.
A new computational imaging method could change how we view hidden information in scenes.
Using deductive reasoning, the bot identifies friend or foe to ensure victory over humans in certain online games.
Five software and hardware projects will launch the MIT.nano Immersion Lab Gaming Program.
Revolutionizing video games with physics, Weaver has also influenced MIT students with lessons on design, virtual reality, storytelling, and games for social change.
A novel computational model that considers how users have been conditioned to think about race might facilitate training for teachers and students.