The power of play
Video game developer NCSOFT joins with MIT.nano to apply the language of gaming to technology research and education.
Video game developer NCSOFT joins with MIT.nano to apply the language of gaming to technology research and education.
T.L. Taylor looks at how computer gaming and other forms of online broadcasting became big-time spectator sports.
MIT designers explain their philosophy in a new book, “Resonant Games.”
Students and staff combine workshopping and OpenCourseWare to demonstrate human-centered pedagogies in the context of modern topics and technologies.
In yearlong program, MIT students apply computer science to humanities, arts, and social science research.
Augmented-reality startup Escher Reality, which recently sold to Niantic, gives back to the program that helped it launch.
MIT sociologist’s “AnyKey” initiative aims to level the playing field of online sports.
Digital currency and blockchain technology added to this year’s list of “playful tech” eligible startups.
AI platform allows chatbots to draw on robust language database to better navigate human conversation.
The computer scientist’s group has designed a game that gets players to reflect on sexual misconduct in the workplace.
For a campus that prizes creative risk-taking, Independent Activities Period is a cultural touchstone.
Online game uses hypothetical choices and real cash prizes to educate people on how to make their most of their generosity.
Incoming freshman refreshes Plasma Science and Fusion Center outreach tools.
Play Labs startups include virtual pets, nausea-reducing virtual reality games, and augmented-reality paintballing.
First accelerator program on the MIT campus will showcase 12 startups across a mix of gaming, virtual reality, esports, and augmented reality technologies.