Ensuring AI works with the right dose of curiosity
Researchers make headway in solving a longstanding problem of balancing curious “exploration” versus “exploitation” of known pathways in reinforcement learning.
Researchers make headway in solving a longstanding problem of balancing curious “exploration” versus “exploitation” of known pathways in reinforcement learning.
With FabO, PhD student Dishita Turakhia wants to empower students to learn digital fabrication by making video game objects and characters come alive.
Departing from games that glorify European conquest, “Promesa” helps players understand Puerto Rico as a modern-day colony.
For the first time, students in 2.00b (Toy Product Design) performed their “PLAYsentations” live for a large audience on Killian Court.
Thousands of children participate in MIT-developed artificial intelligence curriculum.
A new training approach yields artificial intelligence that adapts to diverse play-styles in a cooperative game, in what could be a win for human-AI teaming.
Scientists have created a design and fabrication tool for soft pneumatic actuators for integrated sensing, which can power personalized health care, smart homes, and gaming.
The NCSOFT-sponsored program will advance cutting-edge technologies for gaming and data visualization.
MIT Center for International Studies and Security Studies Program offer new resources for modeling human behavior and decision-making in real-world scenarios.
"A Lab of One’s Own" invites players to engage with archival materials in a virtual environment.
A new AI-powered, virtual platform uses real-world physics to simulate a rich and interactive audio-visual environment, enabling human and robotic learning, training, and experimental studies.
Humans find AI to be a frustrating teammate when playing a cooperative game together, posing challenges for "teaming intelligence," study shows.
Method builds on gaming techniques to help autonomous vehicles navigate in the real world, where signals may be imperfect.
2021 IAP offerings from the Department of Electrical Engineering and Computer Science ranged from the playful to the profound.
Held virtually for the first time due to the pandemic, this year’s MIT Mystery Hunt took the form of a puzzle-filled multiplayer game on an alternate-reality MIT campus.