Brains, fashion, alien life, and more: Highlights from the Cambridge Science Festival
Organized by the MIT Museum, the 2024 celebration of science, technology, and culture was the largest in its history, with over 50,000 visitors at 300 events.
Organized by the MIT Museum, the 2024 celebration of science, technology, and culture was the largest in its history, with over 50,000 visitors at 300 events.
An AI team coordinator aligns agents’ beliefs about how to achieve a task, intervening when necessary to potentially help with tasks in search and rescue, hospitals, and video games.
“Alchemist” system adjusts the material attributes of specific objects within images to potentially modify video game models to fit different environments, fine-tune VFX, and diversify robotic training.
Associate Professor Jonathan Ragan-Kelley optimizes how computer graphics and images are processed for the hardware of today and tomorrow.
In a Q&A, the reigning Classic Tetris World Champion describes his recent game crash — and the behind-the-scenes race that led him and fellow player Willis “BlueScuti” Gibson to record achievements.
MIT student musicians blend longtime passions as they arrange and perform the music of beloved video games.
Five multimedia projects communicating climate futures selected for 2023 WORLDING program, online and at MIT.
This unique lab uses games as a way for students to play, explore, and learn to think critically about the role of games in society.
In a Q&A, the MIT junior describes how all the pieces fell into place as he captured the “Tetris” world title.
A visionary entrepreneur and innovator, Yoon will focus on entrepreneurship, supporting female engineers, and fostering inclusive innovation.
By synchronizing media streams transmitted from the cloud to two devices, researchers could improve cloud gaming and AR/VR applications.
MIT board game designers take on social and cultural topics, with a playful twist.
MIT scholar Mikael Jakobsson’s new book examines the not-so-subtle worldview contained in many prominent board games.
The role-playing game “On the Plane” simulates xenophobia to foster greater understanding and reflection via virtual experiences.
Inaugural WORLDING workshops matched world-class climate story teams with relevant labs and researchers across MIT.