Face to face with "The Enemy"
Visiting Artist Karim Ben Khelifa creates immersive experiences using virtual and augmented reality to humanize soldiers in global conflicts.
Visiting Artist Karim Ben Khelifa creates immersive experiences using virtual and augmented reality to humanize soldiers in global conflicts.
Developed at Computer Science and Artificial Intelligence Laboratory, “MoVR” system allows VR headsets to communicate without a cord
MIT and Berklee College of Music collaborate to bring young entrepreneurs together.
Five MIT engineering students take their startups to San Francisco for a summer of innovation.
Neuroscientists identify brain regions key to linking different views of our surroundings.
Technique from Computer Science and Artificial Intelligence Lab could improve augmented reality and reduce the need for CGI green-screens.
"Amphibian" SCUBA simulator advances the field of virtual reality while exploring the relationship between diving and disability.
Sydney Do, a PhD student in the Department of Aeronautics and Astronautics, is adding authenticity to a virtual Mars experience.
D. Fox Harrell receives $1.35 million in grant funding to advance research at the intersection of social science and digital technology.
By seeing silhouettes through a wall, CSAIL device could help with motion capture, fall prevention and even your heating bill.
Newly launched mobile eye-test device could lead to prescription virtual-reality screens.
Rich Fletcher and Daniel Chamberlain will use their winnings to field-test a low-cost mobile device to diagnose pulmonary disease in rural India.
Senior Walter Menendez applies dynamic visuals to conceptual datasets.
Using ordinary cell phones, a Media Lab system would let television programs spill off the TV screen and into the living room.