Festival of Learning highlights innovation
Digital technologies, such as virtual reality, drive better outcomes for MIT students and global learners.
Digital technologies, such as virtual reality, drive better outcomes for MIT students and global learners.
Cross-disciplinary projects at MIT probe the technological and aesthetic limits of sound.
MIT Libraries offer expanded resources in geographic information systems, data visualization, data management, and more for the Institute community.
At a recent symposium, MIT Open Learning invited experts to discuss the power of VR and AR tools to drive engagement with education.
What if we could immerse ourselves in this UNESCO World Heritage Site through virtual reality or use augmented reality to interact with its 3-D site map?
Contributing to a culture of pioneers, MIT students explore the technical, philosophical, and artful dimensions of VR.
With new system, drones navigate through an empty room, avoiding crashes while “seeing” a virtual world.
Digital currency and blockchain technology added to this year’s list of “playful tech” eligible startups.
Play Labs startups include virtual pets, nausea-reducing virtual reality games, and augmented-reality paintballing.
First accelerator program on the MIT campus will showcase 12 startups across a mix of gaming, virtual reality, esports, and augmented reality technologies.
CSAIL PhD student creates immersive media to help users understand each other’s backgrounds and feelings.
MIT Game Lab, Bayview Labs, and Seraph Group announce funding, facilities, and mentorship for startups focusing on virtual, augmented, and mixed reality.
Visiting Artist Karim Ben Khelifa creates immersive experiences using virtual and augmented reality to humanize soldiers in global conflicts.
Developed at Computer Science and Artificial Intelligence Laboratory, “MoVR” system allows VR headsets to communicate without a cord
MIT and Berklee College of Music collaborate to bring young entrepreneurs together.