Virtual reality game simulates experiences with race
A novel computational model that considers how users have been conditioned to think about race might facilitate training for teachers and students.
A novel computational model that considers how users have been conditioned to think about race might facilitate training for teachers and students.
Using virtual reality, doctoral candidate Andrew Miller gauges citizens' faith in law enforcement in the face of gang violence.
Satellite operator's visualization tool could help prevent space collisions.
Digital technologies, such as virtual reality, drive better outcomes for MIT students and global learners.
Cross-disciplinary projects at MIT probe the technological and aesthetic limits of sound.
MIT Libraries offer expanded resources in geographic information systems, data visualization, data management, and more for the Institute community.
At a recent symposium, MIT Open Learning invited experts to discuss the power of VR and AR tools to drive engagement with education.
What if we could immerse ourselves in this UNESCO World Heritage Site through virtual reality or use augmented reality to interact with its 3-D site map?
Contributing to a culture of pioneers, MIT students explore the technical, philosophical, and artful dimensions of VR.
With new system, drones navigate through an empty room, avoiding crashes while “seeing” a virtual world.
Digital currency and blockchain technology added to this year’s list of “playful tech” eligible startups.
Play Labs startups include virtual pets, nausea-reducing virtual reality games, and augmented-reality paintballing.
First accelerator program on the MIT campus will showcase 12 startups across a mix of gaming, virtual reality, esports, and augmented reality technologies.
CSAIL PhD student creates immersive media to help users understand each other’s backgrounds and feelings.
MIT Game Lab, Bayview Labs, and Seraph Group announce funding, facilities, and mentorship for startups focusing on virtual, augmented, and mixed reality.