Solving complex problems with technology and varied perspectives at Sphere Las Vegas
To make the new entertainment venue a reality, Jared Miller ’98, MBA ’03, SM ’03 assembled a team that reflected his experience at MIT.
To make the new entertainment venue a reality, Jared Miller ’98, MBA ’03, SM ’03 assembled a team that reflected his experience at MIT.
Kathryn Wysocki Gunsch, the museum’s deputy director, will serve as interim director until Gorman takes up his post this summer.
Associate Professor Lydia Bourouiba and artist Argha Manna take readers through a series of discoveries in infectious disease.
Keeril Makan describes how a new facility, now under construction, features rehearsal and performance spaces, a recording studio, classrooms, and music technology laboratories.
Five multimedia projects communicating climate futures selected for 2023 WORLDING program, online and at MIT.
Kwesi Afrifa, a senior majoring in urban planning and computer science, wants to create cultural hubs that are inviting to everyone.
Pedro Reynolds-Cuéllar, a doctoral candidate in media arts and sciences and a MAD Design Fellow, researches how technology and tradition intersect in rural spaces, particularly in Colombia.
An MIT panel charts how artificial intelligence will impact art and design.
Professor of the practice and innovative scholar of urban design and dynamics will oversee leading global showcase for architectural work.
Historian Tristan Brown’s new book tells the overlooked story of an ancient Chinese concept and its role in shaping the country’s law.
This new method draws on 200-year-old geometric foundations to give artists control over the appearance of animated characters.
In a new documentary film, music’s storytelling power illuminates cultural and environmental sustainability in Brazil.
Randall Briggs ’09, SM ’18 created the GardenByte indoor herb garden to grow crops three times faster than they would outdoors.
With her new book, photographer Felice Frankel hopes to make scientists and engineers better visual communicators.
This unique lab uses games as a way for students to play, explore, and learn to think critically about the role of games in society.