3Q: T.L. Taylor on diversity in e-sports
MIT sociologist’s “AnyKey” initiative aims to level the playing field of online sports.
MIT sociologist’s “AnyKey” initiative aims to level the playing field of online sports.
Digital currency and blockchain technology added to this year’s list of “playful tech” eligible startups.
The computer scientist’s group has designed a game that gets players to reflect on sexual misconduct in the workplace.
"We’ve seen too many journalists confuse not taking sides with not calling out liars and frauds," says MIT researcher and author.
New book delves into “future-making” as a noble endeavor.
Alumni of the Graduate Program in Science Writing engage the public in critical issues ranging from medical breakthroughs to climate change.
MIT media studies professor discusses new essay collection analyzing the impact of drones.
Cultural studies scholar Jing Wang, director of the New Media Action Lab, advances philanthropic solutions to the digital divide.
A new purpose-built museum will be an experimental place for wider conversations.
Assistant Professor Justin Reich looks to transform educational settings by equipping teachers with the technology tools they need to best serve all students.
Play Labs startups include virtual pets, nausea-reducing virtual reality games, and augmented-reality paintballing.
Women make up 49.5 percent of MIT’s undergraduates in mechanical engineering, due to department’s proactive approach, study finds.
MIT Media Lab summer event explores responsible dissent, embodied in its new Disobedience Award.
First accelerator program on the MIT campus will showcase 12 startups across a mix of gaming, virtual reality, esports, and augmented reality technologies.