Class on digital humanities premieres with tech-savvy approaches
New class offers MIT students the chance to pair technical know-how with real-world art and humanities projects at local museums.
Building culture in digital media
Fox Harrell’s new book presents a ‘manifesto’ detailing how computing can create powerful new forms of expression and culture.
Broadcasting rights
MIT professor Heather Hendershot studies the conservative movement’s strategic use of television through the decades.
Big game hunter
MIT sociologist T.L. Taylor studies the subcultures of online gaming and the nascent world of online e-sports.
Diversifying your online world
In a new book, MIT’s Ethan Zuckerman asserts that we need to overcome the Internet’s sorting tendencies and create tools to make ourselves ‘digital cosmopolitans.’
Playing with Einstein
MIT Game Lab releases OpenRelativity, a game-development tool to help developers and educators experiment with the effects of special relativity.
Nate Silver presents forecasting work as antidote to ‘terrible’ political pundits
In MIT talk, celebrated election forecaster offers critique of media, advice to students and hints about his future projects.
Why are Japanese cartoons a global hit?
MIT scholar’s new book heralds ‘creative collaboration’ with the masses as the key to anime’s worldwide popularity.
Life in BASIC
Nick Montfort and colleagues examine cultural significance of computer code in new book.
MIT Game Lab explores the potential of games and play
New laboratory opens its doors with a symposium, a festival and seven new games.
Junot Díaz wins MacArthur ‘genius grant’
Pulitzer Prize-winning author and writing professor receives unrestricted $500,000 prize.