Serious play at the MIT Game Lab
This unique lab uses games as a way for students to play, explore, and learn to think critically about the role of games in society.
This unique lab uses games as a way for students to play, explore, and learn to think critically about the role of games in society.
Departing from games that glorify European conquest, “Promesa” helps players understand Puerto Rico as a modern-day colony.
A week of workshops, lab visits, and pairings matched Indigenous delegates with relevant labs and researchers across MIT.
Digital currency and blockchain technology added to this year’s list of “playful tech” eligible startups.
Incoming freshman refreshes Plasma Science and Fusion Center outreach tools.
Play Labs startups include virtual pets, nausea-reducing virtual reality games, and augmented-reality paintballing.
First accelerator program on the MIT campus will showcase 12 startups across a mix of gaming, virtual reality, esports, and augmented reality technologies.
MIT Game Lab, Bayview Labs, and Seraph Group announce funding, facilities, and mentorship for startups focusing on virtual, augmented, and mixed reality.
MIT’s Samuel Tak Lee MIT Real Estate Entrepreneurship Lab uses gaming to advance its mission in China.
President Reif and Congressman Joe Kennedy III lead an afternoon of discussions on how to bring quality STEM education to all.
Incoming freshman refreshes Plasma Science and Fusion Center outreach tools.